Highlights of our tournament achievements:
Highlights of our tournament achievements:
This is my all-time favorite game. A completely open sandbox and very realistic medieval world simulation made this more than a game, it was a world to live in. I’ve made hundreds of friends & enemies, learned how to code, automate tasks, AI, create and manage a guild, created websites, use the forums, hack Windows, theorycrafting due to UO.
No other MMORPG managed to be like UO. If no one else makes a modern version of this game, I’m going to be the one to do it.
This was the game we played when there wasn’t much action in UO. The three-corridor game design was a brilliant PvP concept. Its community and the MOBA concept evolved very quickly from the first phases. I’ve played for thousands of hours, attended some tournaments, and had a lot of fun.
I was getting dragged into LoL every 6 months by my DotA friends. It was improving tremendously fast. After 2 years of following its progress, I decided to start playing it and ended up playing for thousands of hours. I created a university society, eSports teams and achieved rating levels equivalent to chess grandmaster.
I created a spreadsheet on all the champion stats, did research and discovered the most underused jungler champions that had potential. I played with the underused champions in a championship which reached 200K live viewers on Twitch. Immediately after, those 3 underused champions became the top picks and bans in all games. Every single player in LoL (20M at the time) was affected and had to change their play style because of my discovery.
I also popularized five-minute dragon kills with 7 heroes. I was given the nickname Dragonslayer by commentators and started getting recognized by random 13-year-old kids on the streets.
Here are my top Solo Queue rankings:
This was the closest modern game to UO that I’ve played. Complete sandbox, crafting, no rules, trash-talking, guilds, murderers, friends, politics, trade. Its only downsides were 1. Being an FPS meant people using aiming scripts and 2. Houses that could be raided and every item you farmed just getting stolen from your house while you were asleep. So naturally I found a bug and placed containers that couldn’t be stolen from.
AoE, like UO, is a 20-year-old game that was created almost perfectly. Luckily it was modernized and we can continue playing it. This is the game with the widest skill gap between players in the world. No other balanced game will allow even 1v3 between players. AoE makes it possible to do 1v7 because of the ridiculously high skill cap people can reach.
I’ve reached a 1850+ rating, roughly the top 1000. But I know one elite player can beat 3 of me at the same time.
I’ve listed the top 5 games I spent my time on. The common theme is that every one of them is an online PvP game that requires a lot of skill and strategy.
I play single-player games too, but can’t play as much since single-player game content is always less than multiplayer game content. I like the genres: PvP, MMORPG, MOBA, Strategy, Simulation, Survival, Crafting, Sandbox.
A screenshot of my Xfire account from 2012: http://prntscr.com/kh8u5g
I was roughly the first to find the cloning bug in Pokemon Silver.